Flugpark
Bristol F2B (F.III)
Entente
coalition: Entente
Bristol F2B (F.III)
Air K/HR
1.14
Air KD
0.6
Ground K/HR
10.6
Ground KD
5.6
Gunnery Accuracy
6.8
Elo
1479
Rating
392
Detailed combat results
Gunnery Accuracy
6.8%
Total Aircraft
3
Fighters
0% (0)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
100.0% (3)
Assisted
0
Bomb/Rocket Accuracy
2.3%
Destroyed ground targets
28
Heavy Tanks (AI)
28.57% (8)
Medium-caliber AA guns
28.57% (8)
Small-caliber AA guns
25.0% (7)
Field Artillery
14.29% (4)
Light Ships
3.57% (1)
Detailed sorties results
Flight Time
2:38
Score
72
Sorties
9
Landed on Airfield
33.33% (3)
in flight
11.11% (1)
Lost aircraft
55.56% (5)
Bailout
0.0% (0)
Dead
44.44% (4)
Captured
11.11% (1)
ditched
0.0% (0)
Percent deaths to AA
20.0% (1)
Percent deaths due to accidents
20.0% (1)
Percent aircraft lost to AA
20.0% (1)
Percent aircraft lost due to accidents
20.0% (1)
Plane Durability*
28.57%
Pilot Survivability*
28.57%
Plane Lethality*
0.0%
Plane Lethality (no assists)
0.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
0.6
K/L - Kills per Aircraft Lost
0.6
K/S - Kills per Sortie
0.33
K/H - Kills per Hour of Flight
1.14
GK/D - G.Kills per Death
5.6
GK/L - G.Kills per Aircraft Lost
3.11
GK/S - G.Kills per Sortie
3.11
GK/H - G.Kills per Hour of Flight
10.6
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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