Flugpark
Fokker Dr.I
Central Powers
coalition: Central Powers
Fokker Dr.I
Air K/HR
1.12
Air KD
1.12
Ground K/HR
0.71
Ground KD
0.7
Gunnery Accuracy
11.8
Elo
1577
Rating
104
Detailed combat results
Gunnery Accuracy
11.8%
Total Aircraft
105
Fighters
77.14% (81)
Attacker
22.86% (24)
Bombers
0% (0)
Transport
0% (0)
Assisted
35
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
66
Medium-caliber AA guns
4.55% (3)
Small-caliber AA guns
56.06% (37)
Aerostats
12.12% (8)
Field Artillery
27.27% (18)
Detailed sorties results
Flight Time
3:21:28
Score
956
Sorties
139
Landed on Airfield
15.11% (21)
in flight
4.32% (6)
Lost aircraft
80.58% (112)
Bailout
9.35% (13)
Dead
54.68% (76)
Captured
12.95% (18)
ditched
1.44% (2)
Percent deaths to AA
3.19% (3)
Percent deaths due to accidents
1.06% (1)
Percent aircraft lost to AA
2.68% (3)
Percent aircraft lost due to accidents
7.14% (8)
Plane Durability*
18.05%
Pilot Survivability*
30.08%
Plane Lethality*
69.74%
Plane Lethality (no assists)
9.69%
Pilot Lethality*
38.38%
K/D - Kills per Death
1.12
K/L - Kills per Aircraft Lost
0.94
K/S - Kills per Sortie
0.76
K/H - Kills per Hour of Flight
1.12
GK/D - G.Kills per Death
0.7
GK/L - G.Kills per Aircraft Lost
0.47
GK/S - G.Kills per Sortie
0.47
GK/H - G.Kills per Hour of Flight
0.71
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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