Flugpark
Sortie: 05.12.2020 - 01:03 Dead
pilot: Jester_Prince
Back to sorties list
01:03:10
respawn
01:03:10
takeoff
01:07:25
damaged - 0.3%
AI
S.E.5a
01:07:25
damaged - 0.1%
AI
S.E.5a
01:07:54
damaged - 0.2%
AI
S.E.5a
01:08:02
damaged - 0.7%
AI
S.E.5a
01:08:02
damaged - 0.1%
AI
S.E.5a
01:08:03
damaged - 0.2%
AI
S.E.5a
01:08:08
damaged - 0.2%
AI
S.E.5a
01:08:16
damaged - 0.9%
AI
S.E.5a
01:08:16
damaged - 97.1%
AI
S.E.5a
01:08:16
SHOTDOWN
AI
S.E.5a
01:09:07
was damaged - 0.1%
AI
Bristol turret
01:09:07
was damaged - 2.9%
AI
Bristol turret
01:09:07
was damaged - 0.4%
AI
Bristol turret
01:09:07
was damaged - 0.1%
AI
Bristol turret
01:09:07
was damaged - 0.1%
AI
Bristol turret
01:09:09
was damaged - 1.5%
AI
Bristol turret
01:09:09
was damaged - 0.2%
AI
Bristol turret
01:09:10
was damaged - 1.0%
AI
Bristol turret
01:09:10
was damaged - 0.1%
AI
Bristol turret
01:09:10
was damaged - 0.8%
AI
Bristol turret
01:09:10
was damaged - 0.1%
AI
Bristol turret
01:09:10
was damaged - 0.4%
AI
Bristol turret
01:09:10
was damaged - 0.1%
AI
Bristol turret
01:09:13
was damaged - 2.1%
AI
Bristol turret
01:09:13
was damaged - 0.3%
AI
Bristol turret
01:09:13
was damaged - 0.2%
AI
Bristol turret
01:09:14
was damaged - 0.1%
AI
Bristol turret
01:09:14
was damaged - 0.1%
AI
Bristol turret
01:09:14
was damaged - 0.1%
AI
Bristol turret
01:09:14
was damaged - 0.9%
AI
Bristol turret
01:09:14
was damaged - 0.1%
AI
Bristol turret
01:09:14
was damaged - 1.1%
AI
Bristol turret
01:09:14
was damaged - 0.1%
AI
Bristol turret
01:09:43
was damaged - 0.8%
Bristol F2B (F.II)
01:09:43
was wounded - 22.4%
Bristol F2B (F.II)
01:09:43
was damaged - 2.9%
Bristol F2B (F.II)
01:09:43
was damaged - 0.4%
Bristol F2B (F.II)
01:09:43
was damaged - 0.1%
Bristol F2B (F.II)
01:09:43
was damaged - 0.2%
Bristol F2B (F.II)
01:09:43
was wounded - 76.1%
Bristol F2B (F.II)
01:09:43
was damaged - 82.6%
Bristol F2B (F.II)
01:09:43
WAS SHOTDOWN
Bristol F2B (F.II)
01:09:43
was wounded - 1.5%
Bristol F2B (F.II)
01:09:43
WAS KILLED
Bristol F2B (F.II)
01:09:43
end
01:09:49
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.