Flugpark
Sortie: 10.02.2023 - 03:53 Disconnect
pilot: Battler62
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{% trans 'The results of this sortie are not included in the statistics of the pilot because of the disconnect' %}
03:53:13
respawn
03:53:13
takeoff
03:58:03
damaged - 1.4%
3 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:03
damaged - 0.2%
AI
Halberstadt CL.II
03:58:04
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:04
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:04
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:04
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:17
damaged - 0.1%
8 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:17
wounded - 48.0%
3 X BULLET_ENG_7-7X56_APSMK
AI
pilot
03:58:17
damaged - 6.2%
AI
Halberstadt CL.II
03:58:17
damaged - 1.2%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:17
damaged - 0.2%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:17
damaged - 0.3%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:18
damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:18
wounded - 45.0%
3 X BULLET_ENG_7-7X56_APSMK
AI
Aircraft gunner
03:58:18
wounded - 46.2%
5 X BULLET_ENG_7-7X56_APSMK
AI
pilot
03:58:18
wounded - 47.1%
BULLET_ENG_7-7X56_APSMK
AI
Aircraft gunner
03:58:18
damaged - 6.0%
AI
Halberstadt CL.II
03:58:18
damaged - 1.6%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:18
damaged - 0.2%
AI
Halberstadt CL.II
03:58:19
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:19
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:19
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:19
wounded - 7.9%
BULLET_ENG_7-7X56_APSMK
AI
Aircraft gunner
03:58:19
KILLED
AI
Aircraft gunner
03:58:20
damaged - 79.7%
7 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt CL.II
03:58:20
SHOTDOWN
AI
Halberstadt CL.II
03:58:20
wounded - 5.8%
AI
pilot
03:58:20
KILLED
AI
pilot
03:58:26
damage - 7.1%
03:58:26
damage - 47.3%
03:58:26
damage - 0.1%
04:01:59
DISCONNECTED
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.