Flugpark
Sortie: 19.12.2023 - 15:20 Dead
pilot: BadMojo
Back to sorties list
15:20:29
respawn
15:20:29
takeoff
15:24:06
was damaged - 0.3%
5 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:39
damaged - 0.1%
3 X MG 17 (AP)
AI
SPAD 13.C1
15:24:42
damaged - 0.2%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:42
damaged - 0.2%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:42
damaged - 0.2%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:43
damaged - 0.1%
MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.4%
3 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 1.0%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:44
damaged - 0.1%
AI
SPAD 13.C1
15:24:45
damaged - 0.2%
2 X MG 17 (AP)
AI
SPAD 13.C1
15:24:45
damaged - 0.1%
MG 17 (AP)
AI
SPAD 13.C1
15:24:46
damaged - 0.5%
3 X MG 17 (AP)
AI
SPAD 13.C1
15:24:46
damaged - 0.1%
AI
SPAD 13.C1
15:24:49
was damaged - 0.2%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:49
was damaged - 1.0%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:49
was damaged - 0.1%
AI
SPAD 13.C1
15:24:49
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:49
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:49
was damaged - 1.0%
9 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
was damaged - 0.1%
AI
SPAD 13.C1
15:24:50
was damaged - 1.4%
4 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
was damaged - 0.2%
AI
SPAD 13.C1
15:24:50
was damaged - 0.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
was damaged - 0.1%
AI
SPAD 13.C1
15:24:50
was damaged - 0.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
was damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
was damaged - 94.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
SPAD 13.C1
15:24:50
WAS SHOTDOWN
AI
SPAD 13.C1
15:24:50
was wounded - 100.0%
AI
SPAD 13.C1
15:24:50
WAS KILLED
AI
SPAD 13.C1
15:24:50
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.